Paper Prototypes to make a very fast MVP for early feedback (Agile 2012)

Deliver a MVP fast with paper prototype. 

Provides so much information

About Customers needs. 

Creative sessions together with customer and hole team

User driven design.

Hands-on, cut, draw, move, stripe, argue, laugh, smile.

You feel the product.

 We test the Outcome right there 

Feedback very, very early

Feeling your customer needs and way of thinking 

Enables you to ask the question…..WHY :-)

Let’s make a MVP using paper prototyping

Techniques to do this was in a structured way provided by Ariadna Font Llitjos who is a lead UX from IBM but most of her work and experiences is from the company Vivisimo. This was one of my favorites sessions at Agile 2012.

Provided with 5 step of where UX person interacts in the process of Delivering a MVP by user driven design. Here is a list of techniques that applies to different steps for the UX work.

Here goes a rip of Ariadna’s presentation. Thank you Ariadna for sharing :-)

Click on each step to get more insight on the methods provided.

     Step 1               Step 2             Step 3                 Step 4            Step 5

All these methods are surly use full in the right context. Following the steps from 1 to 5 just focusing ONE method in EACH STEP actually provides a good understanding very fast. By testing in step 5 and some even earlier as in step 3 by working with paper prototypes we quickly find out that perception is very different from user to user. This information is one of the keys for a successful product development. Perception is what we get from having different people to testing your interim prototypes.

My learning in Ariadna workshop at Agile 2012 was to use the right methods in the right sequences. First we understand the user and their behavior (step 1). Then understanding why the the business has needs (Step 2). Now we start to figure out What we need to solve the problem and here we want to fail, fail, fail and fail as we understand the business and the users more and more. Making pretotypes and prototypes to answer our questions and revile the things we “don’t know that we don’t know!”. As the conceptual design and interaction design is tested by the users as the prototypes are made in paper and is fast and easy to change we get closer and closer to the screen design and the aesthetic of the solution. Fast feedback cycles and often testing is the key to a potential product success because it helps us understand the users, the buyers and the business drivers.

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